Knock Knock does 118.8 dps Oh, Baby! does 138.9 dps Throwing Knifes do 48. Placed Explosives don't really have a 'per second' value but placed C-4 seems like the most damaging option Grenade Machinegun does 150 dps Holy Frag Grenade does 522.4 dps Plasma Grenade does 450 dps Melee/unarmed damage done by the player is doubled. Pew Pew does 150 dps Laser RCW does 135 dps Gatling Laser does 300 dps a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR. In general, heavy weapons and things that go boom are your best bet for taking people out before they have a chance to fight back.īelow's a breakdown of the highest damaging weapons (not including DLC weapons) of each type just to show my work:ġ2.7 mm pistol does 110 dps Light Machine Gun does 252 dps Vance's 10mm SMG does 221 dps Big Boomer does 34.2 dps CZ57 Avenger does 390 dps The C257 Avenger does more dps than every weapon in the game except a few explosives. critical chance bonus is 5 instead of 15. The player character takes 75 damage in V.A.T.S. Getting hold of a lot of them isn't really possible until later in the game but once you can the Plasma Grenade is a reliable way to turn fools into goo.Īs a back-up, Guns tend to have a higher damage-per-second than other options. Base melee/unarmed damage (except thrown melee weapons) dealt by the weapon is automatically doubled. Looking for a mods to make the game less crappy and more like fallout 1-NV skill and weapon wise, everything about 4 is kind of bad when compared to other. Explosives are generally going to get you the most bang for your buck.